Wolfenstein: Enemy TerritoryPolskie Swiry

How to make your own CFG for WolfET

Guides

How to make your own CFG for WolfET

2020-11-25
Hello everyone.


At the players' request I'm writing this guide, in which I explain how to create your own CFG for Wolfenstein: Enemy Territory.

What is a CFG?
A cfg is a set of commands and scripts that adjust the game settings (graphics, sound etc.) to your own needs and taste.


Creating a CFG.
To create your own cfg all you need is plain Notepad, which comes with Windows. A finished cfg is saved as "name.cfg". (To run it, type /exec name.cfg in the console (~) during the game.) The name autoexec.cfg makes things easier: a cfg saved under that name is loaded automatically when the game starts. The default place for your finished cfg file is "C:\Program Files\Wolfenstein - Enemy Territory\etmain\..."

From now on you have a raw CFG in which you save all commands and scripts. (There should be only one CFG for it to work correctly.) OK! We have our config, but that's not all!

Below are commands you can paste into your CFG. These are settings you won't find in the game Options! Every value should be adjusted to your own taste. Each command has a description to make writing your config easier.
(Remember that every command can change the in-game graphics or sound, so use them carefully so you don't make a mess.)


b_ commands (cvars) (ETPro)


Example command: seta b_altHud "0"

_______________________________________________________________
b_altHud Default: 0
Description: changes the HUD layout, available values: 0, 1, 2, 3
_______________________________________________________________
b_altHudFlags Default: 0
Description: various HUD settings, 1 = move the clock, 2 = hide rank, 4 = moving messages
_______________________________________________________________
b_antilag Default: 1
Description: removes lag when shooting, depends on the server, available values: 0, 1
_______________________________________________________________
b_backupcvars Default: 1
Description: controls whether backup files are created when ETPro cvars are restricted, available values: 0, 1
_______________________________________________________________
b_chatAlpha Default: 0.33
Description: defines chat transparency, available values: between 0 and 1
_______________________________________________________________
b_chatFlags Default: 1
Description: when set to 1, a team flag is drawn next to every message, available values: 0, 1
_______________________________________________________________
b_chatsounds Default: 0
Description: plays a sound when a message appears, available values: 0, 1
_______________________________________________________________
b_cmdwarnings Default: 1
Description: turns notifications from tjl_* commands on/off
_______________________________________________________________
b_debuglocations Default: 0
Description: bitmask for changing how location names are designed, 1 = shows a sprite bubble at every location, 2 = adds dynamic lighting at every location, 4 = shows floating text at location names, 8 = sends updates to other players, 16 = receives updates from players who have b_debuglocations 8
_______________________________________________________________
b_demo_autotimescale Default: 1
Description: timescale for the held weapon when b_demo_autotimescaleweapons is enabled
_______________________________________________________________
b_demo_autotimescaleweapons Default: 0
Description: bitmask that changes automatically when a weapon is selected, 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike
_______________________________________________________________
b_demo_dynamitecam Default: 0
Description: attaches the camera to this type of weapon while watching a demo, available values: 0, 1
_______________________________________________________________
b_demo_dynamitecounter Default: 0
Description: shows a red glow in the demo when dynamite is armed
_______________________________________________________________
b_demo_followxDistance Default: 50
Description: x position of the camera in a demo
_______________________________________________________________
b_demo_followyDistance Default: 0
Description: y position of the camera in a demo
_______________________________________________________________
b_demo_followzDistance Default: 20
Description: z position of the camera in a demo
_______________________________________________________________
b_demo_freecamspeed Default: 800
Description: controls the movement speed of the gamecam, similar to g_speed
_______________________________________________________________
b_demo_grenadecam Default: 0
Description: attaches the camera to the chosen weapon while it is used, 1 = grenades, 2 = airstrike, smoke grenades
_______________________________________________________________
b_demo_lookat Default: -1
Description: locks the gamecam on the chosen player (-1 disables it)
_______________________________________________________________
b_demo_mortarcam Default: 0
Description: attaches the camera to the mortar shell, available values: 0, 1
_______________________________________________________________
b_demo_nametags Default: 0
Description: shows player nicks above them while a demo plays, 1 = shows visible players, 2 = shows all players, 4 = shows the player number, 8 = shows the player class
_______________________________________________________________
b_demo_nopitch Default: 1
Description: when set to 1, the camera doesn't show when a weapon is used
_______________________________________________________________
b_demo_panzercam Default: 0
Description: in a demo, follows the flight of the panzer rocket, available values: 0, 1
_______________________________________________________________
b_demo_pitchturnspeed Default: 140
Description: defines the speed when using +freecam_* commands (demo playback only), in frames per second
_______________________________________________________________
b_demo_playersprites Default: 1
Description: controls player movement display during demo playback
_______________________________________________________________
b_demo_pvshint Default: 0
Description: shows the camera's movement line in a demo, available values: 0, 1
_______________________________________________________________
b_demo_rollspeed Default: 140
Description: defines the speed when using +freecam_* commands (demo playback only), in frames per second
_______________________________________________________________
b_demo_teamonlymissilecam Default: 0
Description: shows only players from your team, available values: 0, 1
_______________________________________________________________
b_demo_yawturnspeed Default: 140
Description: defines the speed when using +freecam_* commands (demo playback only), in frames per second
_______________________________________________________________
b_descriptiveTextscale Default: 0.8
Description: limbo menu text scale
_______________________________________________________________
b_drawclock Default: 0
Description: when set to 1, a clock is shown on your HUD, available values: 0, 1
_______________________________________________________________
b_drawpromotions Default: 1
Description: controls whether promotion messages are shown, available values: 0, 1
_______________________________________________________________
b_drawranks Default: 1
Description: when set to 1, ranks are shown when you use cg_crosshairnames, available values: 0, 1
_______________________________________________________________
b_drawrewards Default: 1
Description: messages about earned ranks, available values: 0, 1
_______________________________________________________________
b_drawspectatoralpha Default: 1.0
Description: defines the alpha of "spectator", "shoutcaster", "freecam", available values: 0 - 1.0
_______________________________________________________________
b_drawspectatorteamflags Default: 1
Description: shows a small flag next to the player you follow as a spectator, available values: 0, 1
_______________________________________________________________
b_drawspeed Default: 0
Description: shows a speedometer on the HUD, available values: 0, 1, 2, 3, 4, 5
_______________________________________________________________
b_fireteamAlpha Default: 1
Description: defines the transparency of the fireteam table, available values: between 0 and 1
_______________________________________________________________
b_fireteamLatchedClass Default: 0
Description: shows player classes (and possible class changes) in the fireteam table
_______________________________________________________________
b_goatsound Default: 1
Description: plays the goat sound on a knife kill, available values: 0, 1
_______________________________________________________________
b_hitsounds Default: 1
Description: enables hitsounds, 0 = off, 1 = on, 2 = on, but for headshots only
_______________________________________________________________
b_hudYoffset Default: 10
Description: HUD position (values with "-" move it down, others up)
_______________________________________________________________
b_lagometerAlpha Default: 1
Description: defines the transparency of the lagometer, available values: between 0 and 1
_______________________________________________________________
b_locationJustify Default: 0
Description: alignment of nicks in the fireteam table, -1 = bottom left, 0 = left, 1 = bottom right
_______________________________________________________________
b_locationMaxChars Default: 25
Description: maximum length of player locations in the fireteam table
_______________________________________________________________
b_locationMode Default: 0
Description: location control bitmask, 0 = default, currently equivalent to '1', 1 = show location names, 2 = show coordinates, 4 = don't look up your own location when looking up a location name, 8 = don't fall back to coordinates when a name was found; show "unknown" instead
_______________________________________________________________
b_logbanners Default: 1
Description: logs server banners to the console, available values: 0, 1
_______________________________________________________________
b_mapzoom Default: 5.159
Description: zoom level of the compass, available values: 1.0-7.43
_______________________________________________________________
b_mapzoom Default: 1
Description: when set to 1, flares are shown, available values: 0, 1
_______________________________________________________________
b_noactivatelean Default: 0
Description: leaning with F + movement direction keys, available values: 0, 1
_______________________________________________________________
b_numPopups Default: -1
Description: controls the number of popup message lines on the HUD, -1 = default, 0 = disables them, n = number of lines
_______________________________________________________________
b_noactivatelean Default: 0
Description: disables leaning with +activate, available values: 0, 1
_______________________________________________________________
b_numPopups Default: -1
Description: controls the number of popup message lines on the HUD, -1 = default, 0 = disables them, n = number of lines
_______________________________________________________________
b_panzerhack Default: 1
Description: when set to 1 and the soldier has 4 stars, the Thompson/MP40 goes to weaponbank 2, i.e. in place of the pistol
_______________________________________________________________
b_popupFadeTime Default: 2500
Description: defines the time in milliseconds over which popups fade out
_______________________________________________________________
b_popupStayTime Default: 2000
Description: the time in milliseconds popups stay in their normal position
_______________________________________________________________
b_popupTime Default: 1000
Description: the time in milliseconds between popups
_______________________________________________________________
b_predefineddemokeys Default: 1
Description: when set to 1, demo playback uses hard-coded keys that can't be misused
_______________________________________________________________
b_shovesounds Default: 1
Description: enables the shove sound, available values: 0, 1
_______________________________________________________________
b_simpleItems Default: 0
Description: uses sprites (2D models) for weapons, health packs etc., available values: 0, 1
_______________________________________________________________
b_speedinterval Default: 100
Description: time in milliseconds between speedometer updates
_______________________________________________________________
b_speedunit Default: 0
Description: speed unit of the speedometer, valid values: 0 (UPS), 1 (mph), 2 (km/h)
_______________________________________________________________
b_textcolorfilter ""
Description: text color filter
_______________________________________________________________
b_tjg_ghostfx Default: 2
Description: special effect for trickjumps that tells the ghost apart from the player, 0 = no effect, 1 = blinking, 2 = ghost, 3 = burning, 4 = flame only
_______________________________________________________________
b_tjl_draw Default: 1
Description: when set to 0, trickjump lines are not shown, available values: 0, 1
_______________________________________________________________
b_tjl_color Default: green
Description: sets the trickjump line color
_______________________________________________________________
b_tjl_quickslot Default: 0
Description: the slot used when "quickslot" is given to tjl_startrecord. This slot is used by tjl_menu.
_______________________________________________________________
b_tjl_showmaxspeed Default: 0
Description: when set to 1, the max speed is shown on the trickjump line
_______________________________________________________________
b_tjl_stepsize Default: 0.5
Description: minimum distance between two neighbouring points of a trickjump line
_______________________________________________________________
b_tjl_stoponnomove Default: 1
Description: when set to 1, the trickjump line is recorded automatically and recording stops when your character stops
_______________________________________________________________
b_tracers Default: 1
Description: turns bullet tracers on/off, available values: 0 = no tracers, 1 = all tracers visible, 2 = don't show your own tracers
_______________________________________________________________
b_votetextscale Default: 0.8
Description: sets the size of the vote text
_______________________________________________________________
b_watermarkAlpha Default: 1
Description: defines the transparency of the watermark, available values: between 0 and 1
_______________________________________________________________ cg_ commands (cvars) (game client)


Example command: seta cg_bloodTime "1.0"

___________________________________________________________
cg_announcer Default: 1
Description: the announcer voice (FIGHT!), (Allies win!) etc.
___________________________________________________________
cg_atmosphericEffects Default: 1
Description: weather effects on the map (rain, snow)
___________________________________________________________
cg_autoAction Default: 0
Description: actions run automatically after a map loads, 1 = demo recording, 2 = screenshot at the end of the map, 4 = statistics, 7 = everything
___________________________________________________________
cg_autoActivate Default: 1
Description: automatically picks up ammo packs, weapons, health packs etc.
___________________________________________________________
cg_autoReload Default: 1
Description: automatic reload when the magazine is empty
___________________________________________________________
cg_autoSwitch Default: 0
Description: automatic weapon switch from SMG to pistol
___________________________________________________________
cg_blinktime Default: 0
Description: shading in milliseconds shown when you take damage
___________________________________________________________
cg_bloodDamageBlend Default: 1.0
Description: blood on screen when taking damage
___________________________________________________________
cg_bloodFlash Default: 1.0
Description: blood effect when shooting
___________________________________________________________
cg_bloodTime Default: 120
Description: how long blood stays visible in the game
___________________________________________________________
cg_bobpitch Default: 0.002
Description: forward/backward bobbing while walking
___________________________________________________________
cg_bobroll Default: 0.002
Description: forward/backward bobbing while walking
___________________________________________________________
cg_bobup Default: 0.005
Description: vertical bobbing while walking
___________________________________________________________
cg_bobyaw Default: 0.002
Description: bobbing when turning left or right
___________________________________________________________
cg_brassTime Default: 2500
Description: how long shell casings stay visible, e.g. on the ground
___________________________________________________________
cg_cameraOrbitDelay Default: 50
Description: camera rotation while you wait for a medic
___________________________________________________________
cg_complaintPopUp Default: 1
Description: turns on or off the complaint prompt (which costs the teamkiller XP)
___________________________________________________________
cg_crosshairAlpha Default: 1.0
Description: crosshair transparency
___________________________________________________________
cg_crosshairAlphaAlt Default: 1.0
Description: crosshair transparency (2)
___________________________________________________________
cg_crosshairColor Default: white
Description: crosshair color
___________________________________________________________
cg_crosshairColorAlt Default: white
Description: second crosshair color
___________________________________________________________
cg_crosshairHealth Default: 0
Description: crosshair color changes as your HP drops
___________________________________________________________
cg_crosshairPulse Default: 1
Description: pulsing crosshair
___________________________________________________________
cg_crosshairSize Default: 48
Description: crosshair size
___________________________________________________________
cg_cursorHints Default: 1
Description: shows an icon next to objects
___________________________________________________________
cg_cycleAllWeaps Default: 1
Description: change weapons with the mouse wheel
___________________________________________________________
cg_descriptiveText Default: 1
Description: shows the "you killed xxxx" text
___________________________________________________________
cg_draw2D Default: 1
Description: 2D HUD; turning it off gives a lot of FPS
___________________________________________________________
cg_drawBuddies Default: 1
Description: shows your fireteam mates
___________________________________________________________
cg_drawCompass Default: 1
Description: shows the compass
___________________________________________________________
cg_drawCrosshair Default: 1
Description: shows the crosshair
___________________________________________________________
cg_drawCrosshairNames Default: 1
Description: shows teammates' nicks when your crosshair is over them
___________________________________________________________
cg_drawCrosshairPickups Default: 1
Description: shows a hand over items you can pick up
___________________________________________________________
cg_drawFireteamOverlay Default: 1
Description: shows the fireteam table
___________________________________________________________
cg_drawFPS Default: 0
Description: shows the FPS counter
___________________________________________________________
cg_drawGun Default: 1
Description: turns the weapon view on/off
___________________________________________________________
cg_drawNotifyText Default: 1
Description: shows notification text
___________________________________________________________
cg_drawReinforcementTime Default: 1
Description: shows the time until your respawn
___________________________________________________________
cg_drawRoundTimer Default: 1
Description: shows the map time
___________________________________________________________
cg_drawSmallPopupIcons Default: 0
Description: shows popup messages
___________________________________________________________
cg_drawSpreadScale Default: 0
Description: 2 shows a spread bar next to the crosshair for every weapon
___________________________________________________________
cg_drawTeamOverlay Default: 2
Description: size of the fireteam table
___________________________________________________________
cg_drawWeaponIconFlash Default: 2
Description: the weapon icon flashes red while shooting
___________________________________________________________
cg_fov Default: 90
Description: field of view
___________________________________________________________
cg_gibs Default: 1
Description: on/off for "flying body parts"
___________________________________________________________
cg_hudAlpha Default: 4.0
Description: defines the HUD alpha / doesn't work on ETPro
___________________________________________________________
cg_instanttapout Default: 0
Description: after dying you don't wait for a medic, you go straight to limbo
___________________________________________________________
cg_lagometer Default: 0
Description: shows the lagometer (network log window)
___________________________________________________________
cg_marktime Default: 20000
Description: how long bullet/explosion marks stay on surfaces
___________________________________________________________
cg_noAmmoAutoSwitch Default: 1
Description: switches weapons when you run out of ammo
___________________________________________________________
cg_noTaunt Default: 0
Description: works together with cg_noVoiceChats and cg_noVoiceText
___________________________________________________________
cg_noVoiceChats Default: 0
Description: no voice chat sounds
___________________________________________________________
cg_noVoiceText Default: 0
Description: no voice chat text
___________________________________________________________
cg_popupLimboMenu Default: 1
Description: opens the limbo menu right after the map loads
___________________________________________________________
cg_printObjectiveInfo Default: 1
Description: shows messages like "east radar parts returned"
___________________________________________________________
cg_runpitch Default: 0.002
Description: see cg_bobpitch
___________________________________________________________
cg_runroll Default: 0.005
Description: see cg_bobroll
___________________________________________________________
cg_shadows Default: 1
Description: shows character shadows
___________________________________________________________
cg_showblood Default: 1
Description: blood effect when shooting
___________________________________________________________
cg_specHelp Default: 1
Description: shows help in spectator mode
___________________________________________________________
cg_teamChatHeight Default: 8
Description: height of the chat box, 8 means 8 lines
___________________________________________________________
cg_teamChatsOnly Default: 0
Description: shows only team messages in the chat
___________________________________________________________
cg_teamChatTime Default: 8000
Description: how long messages are shown in the chat
___________________________________________________________
cg_useScreenshotJPEG Default: 1
Description: saves screenshots as jpg files
___________________________________________________________
cg_useWeapsForZoom Default: 1
Description: weapnext/weapprev keys zoom in/out for zoom weapons, 0 = off, 1 = on, 2 = inverse
___________________________________________________________
cg_viewsize Default: 100
Description: % of the screen shown during the game
___________________________________________________________
cg_voiceSpriteTime Default: 6000
Description: how long the voice chat icon is shown
___________________________________________________________
cg_weaponCycleDelay Default: 150
Description: weapon switch speed (when switching with the wheel)
___________________________________________________________
cg_wolfparticles Default: 1
Description: smoke effects and some light effects
___________________________________________________________
cg_zoomDefaultBinoc Default: 22.5
Description: initial binoculars zoom
___________________________________________________________
cg_zoomDefaultSniper Default: 22.5
Description: sniper scope and binoculars zoom, 4 = min, 20 = max
___________________________________________________________ r_ commands (cvars) (renderer)

Example command: seta r_customaspect "1"

___________________________________________________________
r_allowExtensions Default: 1
Description: video toggle that allows using OpenGL extensions
___________________________________________________________
b_altHudFlags Default: 0
Description: various HUD settings, 1 = move the clock, 2 = hide rank, 4 = moving messages
___________________________________________________________
r_ati_fsaa_samples Default: 1
Description: stuff for ATI graphics cards
___________________________________________________________
r_ati_truform_normalmode Default: see:
Description: ATI TRUFORM graphics card stuff, default: GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
___________________________________________________________
r_ati_truform_pointmode Default: see:
Description: ATI TRUFORM graphics card stuff, default: GL_PN_TRIANGLES_POINT_MODE_LINEAR
___________________________________________________________
r_ati_truform_tess Default: 1
Description: ATI TRUFORM graphics card stuff
___________________________________________________________
r_cacheShaders Default: 1
Description: none
___________________________________________________________
r_colorbits Default: 0
Description: color depth (16/32)
___________________________________________________________
r_colorMipLevels Default: 0
Description: none
___________________________________________________________
r_customaspect Default: 1
Description: screen aspect ratio defined manually by the user
___________________________________________________________
r_customheight Default: 1024
Description: sets the resolution height
___________________________________________________________
r_customwidth Default: 1600
Description: sets the resolution width
___________________________________________________________
r_depthbits Default: 0
Description: bit depth
___________________________________________________________
r_detailtextures Default: 50
Description: x position of the camera in a demo
___________________________________________________________
r_displayRefresh Default: 0
Description: monitor refresh rate
___________________________________________________________
r_dlightBacks Default: 1
Description: none
___________________________________________________________
r_drawfoliage Default: 1
Description: turns grass on/off (e.g. on Radar)
___________________________________________________________
r_drawSun Default: 1
Description: draws the sun
___________________________________________________________
r_dynamiclight Default: 1
Description: flash effects that light up the surroundings
___________________________________________________________
r_ext_compressed_textures Default: 1
Description: compression of bitmaps used for textures
___________________________________________________________
r_ext_texture_filter_anisotropic Default: 0
Description: sets anisotropic filtering, 1 to enable; r_textureAnisotropy sets the filtering level
___________________________________________________________
r_facePlaneCull Default: 1
Description: whether to not render the hidden side of objects in view
___________________________________________________________
r_fastsky Default: 0
Description: instead of the map-specific sky, fills that area with a flat color (black)
___________________________________________________________
r_finish Default: 0
Description: enables per-frame synchronization
___________________________________________________________
r_flares Default: 1
Description: toggle flare effect around certain dynamic lights
___________________________________________________________
r_fullscreen Default: 1
Description: switches between fullscreen and windowed mode
___________________________________________________________
r_gamma Default: 1.3
Description: sets the brightness of the rendered graphics, gamma correction
___________________________________________________________
r_glDriver Default: opengl32
Description: none
___________________________________________________________
r_highQualityVideo Default: 1
Description: high quality video
___________________________________________________________
r_ignoreFastPath Default: 0
Description: none
___________________________________________________________
r_ignoreGLErrors Default: 1
Description: ignores OpenGL errors
___________________________________________________________
r_ignorehwgamma Default: 0
Description: ignores hardware gamma control of the image
___________________________________________________________
r_inGameVideo Default: 1
Description: use of video files in the game (limbo menu)
___________________________________________________________
r_intensity Default: 1
Description: sets the color intensity level
___________________________________________________________
r_lightmapa Default: 0
Description: none
___________________________________________________________
r_lodbias Default: 0
Description: rendering quality of objects and surroundings, 0 = high, 1 = medium, 2 = low, 3 = custom
___________________________________________________________
r_lodCurveError Default: 250
Description: determines how quickly polygons are pulled out from the distance
___________________________________________________________
r_lodscale Default: 1
Description: none
___________________________________________________________
r_mapoverbrightbits Default: 2
Description: brightens everything, whole maps. Dark places get brighter and bright ones even brighter
___________________________________________________________
b_goatsound Default: 1
Description: plays the goat sound on a knife kill, available values: 0, 1
___________________________________________________________
r_mode Default: 4
Description:
Sets the screen resolution
0 = 320x240
1 = 400x300
2 = 512x384
3 = 640x480
4 = 800x600
5 = 960x720
6 = 1024x768
7 = 1152x864
8 = 1280x1024
9 = 1600x1200
10 = 2048x1536
11 = 856x480 (wide)
-1 = custom
___________________________________________________________

r_nocull Default: 0
Description: renders hidden objects
___________________________________________________________
r_nocurves Default: 0
Description: none
___________________________________________________________
r_normallength Default: 0.5
Description: none
___________________________________________________________
r_oldMode ""
Description: old resolution mode
___________________________________________________________
r_overBrightBits Default: 0
Description: none
___________________________________________________________
r_picmip Default: 1
Description: sets texture quality, 0 = high, 1 = medium, 2 = low, 3 = custom
___________________________________________________________
r_primitives Default: 0
Description: none
___________________________________________________________
r_railCoreWidth Default: 1
Description: none
___________________________________________________________
r_railWidth Default: 16
Description: none
___________________________________________________________
r_rmse Default: 0.0
Description: none
___________________________________________________________
r_roundImagesDown Default: 1
Description: rounds images down
___________________________________________________________
r_shownormals Default: 0
Description: can be used to detect wallhacks while watching demos, cheat protected
___________________________________________________________
r_showtris Default: 0
Description: shows vectors (triangles)
___________________________________________________________
r_simpleMipMaps Default: 1
Description: none
___________________________________________________________
r_singleShader Default: 0
Description: none
___________________________________________________________
r_smp Default: 0
Description: none
___________________________________________________________
r_stencilbits Default: 0
Description: none
___________________________________________________________

r_subdivisions Default: 4
Description: determines the number of subdivisions of "curves"
___________________________________________________________
r_swapInterval Default: 0
Description: none
___________________________________________________________
r_textureAnisotropy Default: 1.0
Description: sets the anisotropic texture filtering level
___________________________________________________________
r_texturebits Default: 0
Description: number of colors used for textures (16-32)
___________________________________________________________
r_textureMode Default: ""
Description: sets texture filtering, bilinear = GL_LINEAR_MIPMAP_NEAREST, trilinear = GL_LINEAR_MIPMAP_LINEAR, default: GL_LINEAR_MIPMAP_NEAREST
___________________________________________________________
r_trisColor
Description: sets the color for r_tris, usage: r_triscolor r g b a, default: "1.0 1.0 1.0 1.0"
___________________________________________________________
r_uifullscreen Default: 1
Description: appears functionless in ET, was a fog-removal "exploit" in RTCW
___________________________________________________________
r_wolffog Default: 1
Description: turns fog on and off
___________________________________________________________