Player settings
Settings every player can change on their own side. Open the console (~ key) and type
/name value, e.g. /cg_visualEffects 0. Typing just /name shows the current value.
The game saves your changes by itself. Most of them are also in the game menu: ESC → MOD and OPTIONS.Coming from the old server? See the guide
How to move your config and make your own cfg file.
Effects and performance
| Setting | Default | What it does |
|---|---|---|
cg_visualEffects | 1 | Environment effects: smoke, sparks and debris from explosions. 0 = off (cleaner screen, more FPS). |
cg_atmosphericEffects | 0 | Rain and snow on maps that have them. 0 = off. |
cg_brassTime | 2500 | How long (ms) spent shells stay on the ground. 0 = no shells. |
cg_markTime | 20000 | How long (ms) bullet and explosion marks stay. 0 = no marks. |
cg_coronas | 1 | Glow around lamps and lights. 0 = off. |
cg_gibs | 1 | Gibs after explosions. 0 = off. |
cg_showblood | 1 | Blood on hits. 0 = off. |
cg_bloodPuff | 1 | Blood puffs on hit. 0 = off. |
cg_bloodFlash | 1.0 | Strength of the red flash when you get hit. 0 = none. |
cg_bloodDamageBlend | 0.0 | Strength of the red screen tint when damaged. 0 = none. |
cg_muzzleFlash | 1 | Muzzle flash. 0 = off. |
cg_tracers | 1 | Bullet tracers. 0 = off. |
cg_shadows | 0 | Player shadows. 0 = off, 1 = on. |
cg_simpleItems | 0 | Items shown as flat icons instead of models (easier to spot). 0 = models. |
cg_drawBreathPuffs | 1 | Breath puffs on winter maps. 0 = off. |
cg_drawAirstrikePlanes | 1 | Planes visible during an airstrike. 0 = hidden. |
cg_bobbing | 0.0 | View bobbing while walking. 0 = steady. |
cg_drawGun | 1 | Weapon visible in your hands. 0 = hidden. |
cg_fov | 90 | Field of view in degrees. Higher = wider view, smaller targets. |
Screen and HUD
| Setting | Default | What it does |
|---|---|---|
cg_drawFPS | 1 | Frames-per-second counter. |
cg_lagometer | 1 | Lag and packet-loss graph. |
cg_drawPing | 1 | Your ping on screen. |
cg_drawTime | 1 | Clock on screen. |
cg_drawSpeed | 0 | Movement speed meter. |
cg_drawCompass | 1 | Compass. 0 = hidden. |
cg_drawRoundTimer | 1 | Round timer. |
cg_drawReinforcementTime | 1 | Countdown to the next respawn wave. |
cg_drawCrosshairNames | 1 | Name of the player you are aiming at. |
cg_drawSpectatorNames | 2 | Names above players while spectating: 0 = none, 1 = plain, 2 = coloured. |
cg_hudAlpha | .80 | Opacity of info windows and the stats box (0-1). |
cg_drawStatsBox | 1 | Stats box (spree / hits / HS / kills / deaths). 0 = hidden. |
cg_statsBoxPos | 1 | Side of the screen where the stats box is shown. |
cg_statsBoxScale | 1.0 | Size of the stats box. |
cg_spreeHud | 1 | Killing-spree panel. 0 = off. |
cg_psDynaHud | 1 | Dynamite planted / defused notice (DEFUSE / BOOM). 0 = off. |
cg_drawDamageNumbers | 0 | Damage numbers when you hit an enemy. 0 = off. |
cg_numPopups | 8 | How many popup lines are visible at once on the left (0-8). |
cg_countryflags | 1 | Country flags next to names on the scoreboard. |
cg_centertime | 5 | How long (s) centre-screen text stays. |
cg_teamChatTime | 8000 | How long (ms) team chat messages stay visible. |
cg_bannerTime | 10000 | How long (ms) a server banner stays at the top of the screen. |
cg_commandMapTime | 0 | Command map opening time (ms). 0 = instant. |
cg_psObjLang | auto | Language of map objectives (O key): 1 = Polish, 0 = English. Double-tapping the objectives key does the same. |
Crosshair
| Setting | Default | What it does |
|---|---|---|
cg_drawCrosshair | 1 | Crosshair shape. 0 = none. |
cg_crosshairSize | 48 | Crosshair size. |
cg_crosshairColor | White | Crosshair colour (e.g. White, Red, Green, Yellow). |
cg_crosshairAlpha | 1.0 | Crosshair opacity (0-1). |
cg_customCrosshair | 0 | Game-drawn crosshair: 0 = regular, 1 = dot and small cross, 2 = dot, 3 = small cross, 4 = full cross. |
cg_customCrosshairCrossColor | #00FF00E6 | Colour of the custom crosshair cross (#RRGGBBAA). |
cg_customCrosshairDotColor | #00FF00E6 | Colour of the custom crosshair dot (#RRGGBBAA). |
cg_scopedSensitivityScaler | 0.6 | Mouse sensitivity multiplier while scoped. |
cg_zoomDefaultSniper | 20 | Default sniper scope zoom. |
Sounds and messages
| Setting | Default | What it does |
|---|---|---|
cg_noGreetingSounds | 0 | Join music of players entering the server. 1 = muted. |
cg_announcer | 1 | Voice announcer (killing sprees, events). 0 = off. |
cg_psAnnounceVolume | 1 | Voice announcer volume. |
cg_hitSounds | 1 | Hit sounds: 0 = off, 1 = on; add 2 = no body hits, 4 = no headshots, 8 = no teammate hits. |
cg_voiceChats | 2 | Play other players' voice commands. 0 = off. |
cg_teamVoiceChatsOnly | 0 | Only your own team's voice commands. |
cg_voiceText | 1 | Voice command text in chat. |
cg_teamChatsOnly | 0 | Show team chat only. |
cg_teamChatMention | 1 | Highlight messages that mention your name. |
cg_reinforceTickTock | 0 | Ticking sound before the respawn wave. |
cg_throwKnifeSound | 1 | Knife throw sound. 0 = silent. |
cg_obituary | 1 | Kill messages in the popup area. 0 = off. |
cg_killFeedback | 3 | Feedback for your own kills: 1 = text, 2 = icon, 3 = both, 0 = none. |
cg_psKillNotify | 1 | Large "You killed" print in the middle of the screen. 0 = regular small text. |
cg_psKillNotifyTime | 1850 | How long (ms) the large kill print stays. |
cg_mapRecordNotifyStyle | 1 | Map record notifications. 0 = off. |
cg_printObjectiveInfo | 1 | Messages about map objective progress. |
Weapons and controls
| Setting | Default | What it does |
|---|---|---|
sensitivity | 5 | Mouse sensitivity. |
cg_autoReload | 1 | Reload automatically when the clip is empty. |
cg_noAmmoAutoSwitch | 1 | Switch weapon automatically when out of ammo. |
cg_autoswitch | 2 | Switch to a picked-up weapon: 0 = never, 1 = always, 2 = only if new. |
cg_weapaltReloads | 0 | Alternate fire reloads the weapon. |
cg_weapaltSwitches | 0 | Alternate fire switches weapon mode (e.g. silencer, rifle grenade). |
cg_autoactivate | 1 | Pick up items automatically. |
cg_activateLean | 0 | Lean while holding the use key. |
cg_instanttapout | 0 | Go to limbo immediately after dying. |
cg_cycleAllWeaps | 1 | Weapon cycling includes all weapons. |
cg_autoAction | 0 | Automatic end-of-round actions (sum): 1 = demo, 2 = screenshot, 4 = stats to a file. |
Settings enforced by the server
The server enforces a few settings so that everyone plays under the same rules. If your config has a different
value, the game asks you to change it or sets it for you. This is why part of an old config "does not work".
| Setting | Allowed |
|---|---|
snaps | 20 |
cl_maxpackets | 100 to 125 |
com_maxfps | 90 to 333 |
cl_timenudge | 0 |
rate | 25000 to 50000 |
r_picmip | 0 to 3 |
r_primitives | 2 |
r_ext_multisample | 0 |
